• Campzone 2015
    Competition Platform
  • Powered By
    LANERGY

1.1 Register

Each participant must be registered at the competition that they want to play. If a participant is not enrolled in a competition, he or she will be excluded from the competition. Instructions on how to register yourself can be found on the corresponding competition page. Registrations close an hour before the start of the competition, after which registering yourself or your team in this competition is no longer possible. Teams need to have the right teamsize to register.

1.2 Names

Players always need to be recognizeable to the admins, organisation and opponents. Therefore, a player always needs to use a nickname (almost) equal to the name that he/she registered with and/or enrolled with in the competition. This name should be used in ingame, on IRC etc.

1.3 Software

All software tends to be up to date. Unless noted otherwise, all games must be played on the event servers itself. Whenever a player cannot join the game and/or server because he/she did not update/or has the right software, the game will result in a forfeit-loss. The maximum number of points will be awarded to the opponent.

1.4 Fairplay

In all situations, the players tend to behave themselves towards other players and competition admins. Every player who violates this rule shall be disqualified from the competition.

1.5 Cheating

Any form of cheating will result in exclusion from all the PC competitions. Some forms of cheating are bug abusing, additional beneficial software and/or hacks (Wall-hack, speed-hack, aimbot, etc.), scripts,bunny hopping and binds (exceptional are Namebinds, Demo Scripts, Screenshot scrips, Server controll scripts, weapon menu scripts and say binds). Customizing the GUI is also seen as forbidden and will be punished the same as any other form of cheating.

During the competition, the participants will be obligated to take screenshots and demos. This is to avoid being able to prove certain "offenses". The organization holds the right to publish these demos and screenshots.

1.6 Freelancing

Freelancing (playing for two teams in the same competition), is not allowed. All games the freelancer took part in will result in a forfeit-loss. Furthermore, the player will be excluded from this competition and the teams will have to look for a replacing player.

1.7 Violations

Every sort of violation can result into a ban for the afflicted competition. The admins hold the right to withdraw the prizes if the prize winner(s) violated one or more of the rules.

1.8 Time schedules

Each player or teamcaptain needs to be present 15 minutes before the match begins, so that games can be made and can start at the right time. If the player/teamcaptain is not present at the match time, the admin has to be notified. When a player/teamcaptain still has not showed up 10 minutes after match time, it will result into a forfeit loss and/or the maximum score will be assigned to the opponent. This rule also applies if you are in another match at a different competition; participating in multiple competitions simultaneously is done at your own risk.

1.9 Communication

All communication with the admin will go through IRC and the intranet website. Keep a close eye on the competition IRC channel for annouchements and/or changes in the competitions. Players always need to be present in the right IRC-channel of the league they wish to participate in. If not, it will result in a forfeit loss. You can find general league annoucements in the IRC channel #compo.

1.10 Scores

Scores have to be passed to the competition admin. We're assuming you'll be honest about it. The admin will process these scores into the system.

1.10 Disconnects and Server problems

If a player needs to pause due to technical difficulties, the team has to communicate this to the other team. If both teams agree that the game may be paused, they'll wait until the technical difficulties are solved. Pausing without a good reason will result into a forfeit. If the reconnection player(s) join the wrong side, it will result into a winning round for the other team. Their reclaimed points will be reduced back to zero, and the other team will maintain their points. Players must present proof (screenshots) to the admin before this rule will be applied.

Admins need to be contacted in time of a server crash.

1.12 Sitting locations

If one team can look at the other teams screens, this should be noted before the beginning of the game. The admins will search for a solution. If the match is already played, you can not place an objection about this subject.

1.13 Match Media

All programs that will enhance the gameplay are illegal and will be punished with disqualification. All comunication programs, like Teamspeak and Ventrillo, are allowed. The organisation reserves the right to the demos, live media and screenshots that are taken during a match, and to broadcast and publish these.

1.14 Competition edits

The organization has the rights reseved to adjust the prizes that were originaly assinged to a competition. Admins and organisation members will at all times have the final decision over anything regarding competition. Under extreme circumstances the admins will have the right to change the rulesets. Both admins and organisation have the authority to stop or cancel the competition.

1.15 Spectators

Admins have the right to kick unaccepted spectators.

1.16 In-game Chat

During the match it would be best not to make use of the chat, other then greetings and if connection problems occur. The team chat obviously can be used.

1.17 Overtime

Playing a draw during a poule phase is okay, but during brackets it means that you have to play another map. You and your opponent will choose one map. If a player is making a draw on purpose, the admins can disqualify the player. In certain games these rules don't apply.