Single elimination in a 6v6. The tournament will be a best of 3. The finals will be a best of 5.
2. Match Settings
Custom game: Invite Only Rule set: Competitive
- Game mode:
- Finals: Best of Five
- Other matches: Best of Three
- Map rotation: Single map
- Return to lobby: After a game
- The higher seed starts the map veto
- Available maps: King's Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios, Route 66, Eichenwalde & Oasis
- Available maps:
- Escort: Dorado, Route 66, Rialto
- Hybrid: King's Row, Hollywood, Eichenwalde
- Assault: Hanamura, Temple of Anubis, Volkaya
- Control Point: Nepal, Lijiang Tower, Busan (points to win: 2)
- Hero selection limit: 1 per team
- Disable any heroes currently not available in competitive.
- Disable kill cam: On
3. General Rules:
3.1 Tie
- In case of a tie on Assault, Hybrid or Escort a Control Point map will be played (either Ilios or Oasis).
- Recordings and/or screenshots from each round are required.
3.2 Map order
The maps will be played in this order:
- Control Point
- Hybrid
- Escort
- Assault
- Control Point
3.3 Map Pick/Veto
Unless otherwise specified, the map pick/veto rules are as follows:
Map one:
- The highest seeded team(first team listed) will be chosen to start the pick & ban phase by banning one of the 3 control point maps.
- The other team will then select one of the two remaining maps, which is the map that will be played.
Following maps:
- The winner of the previous map will be banning one of the 3 different maps for the next maptype.
- The other team will then select one of the two remaining maps, which is the map that will be played.
- he winner of the previous map will then decide if they want to start on the blue team (defence) or the red team (offense).
3.4 Pauses
- A team is allowed 5 minutes of pause time per map. These pauses must be initiated between fights. After the 5 minutes are up the team is required to continue play.
- Pauses to contact administration are not counted towards the pause time of a team.
3.5 Technical Issues:
- In the case that a player(s) disconnects, the team is required to continue to play the fight, a pause (up to 5 minutes) shall be put into place after the fight ends.
- If a player fails to show up on time the team can decide to wait (up to 10 minutes) or play with a player less.
- If a team chooses to wait and after 10 min the missing player still hasn’t shown up the team must play with a player less.
- If a missing player shows up in the middle of a round he/she is not allowed to join and must wait until the next round.
- If a match can’t be played because of multiple players missing, the administrator can choose to wait if there is enough time or penalize the team with a lost round or a complete loss of the match.
- If the administrator chooses to wait, then after 10 min the faulty team is penalized with a lost round and after 20 min complete disqualification.
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